General
-
Read the script, whether you are a GM, NPC,
or SC member. - Karen Murphy
-
Never take the game too seriously. We're all
friends at the end of the day. - John Brewer
-
Use the lore given to you before you play.
They can add interest to the game. - Karen Murphy
-
People make mistakes, forgive them their faults
and they will do the same for you. - John Brewer
-
Learn the specialties and abilities of each
class. - Karen Murphy
-
Carry spell flags, even if you are not playing
a spellcaster. Your team's spellcaster may forget theirs. If they
do remember them, you can always use them as bandages. - John Brewer
-
Take an old idea and twist it around. Never
settle for tried and tired. - Karen Murphy
-
BE ON TIME. Everyone should show up
on time and prepared to start. This goes for game staff (producer,
saftey, registry, treasurer, GMs, etc.), NPCs, and PCs alike. - Jon Lundy
-
If you make a commitment to do something and
circumstances are such that you cannot fulfill your promise, please let
someone know. This will allow for changes to be made, and nothing
has to be changed at the last minute. - Jon Lundy
-
Attend fighter practices. Quite often you
can get more fighting done in a fighter praactice than many games, and
it's one of the best ways to become a better fighter. - Jon Lundy
Playing
-
Think about your team, and try your best to
keep them alive. - Chip Malinowski
-
Know your class abilities as well as possible.
Sometimes taking the time to stop and looks things up can be dangerous
or inconvenient. - Ben Acosta
-
Get to know the abilities, strengths and weaknesses
of your team. This will help you to plan tactics ans strategies beyond
the basic, "Get 'em guys!!" - Ben Acosta
-
When playing a thief, always hide a lockpick
in your shoes. - John Brewer
-
Carry extra food on course. If I'm on your
team, I'll want it! - John Brewer
-
Be careful where you dive. There may not be
ground where you plan on landing. - John Brewer
-
Watch your team member's backs when possible.
Sound off if you see someone approaching a party member. Watch each others
back and you will keep each other alive. - Tommy Beecham
-
The number one rule is: have a good time.
We are all there for the sole purpose of enjoying ourselves. If, at the
end of the day, you find you didn't enjoy yourself, let someone know. Also
let the gamedesigner know why so that the game better the next time around. - Bill Burke
Game Writing
-
Remember, when writing a game, to make the
plot and encounters fun for the NPCs as well as the players. The more fun
the game is, the more people will be willing to play. - Jon Lundy
Weapon Construction
Fighting
-
If an opponent is knocked down by a spell,
don't ignore him! Instead, have several people attack him at once.
While in a knockdown, your opponent can only defend, not attack. - Jon Lundy
-
If you lose track of how much damage you
have taken in a combat, it's time to fall to the ground or retreat
until you can recalculate your damage. Usually, if you ask your
opponent to stop long enough for you to recount, they will. - Jon Lundy
-
When fighting, try to have multiple people
fighting one opponent, rather than have several individual fights. - Jon Lundy
NPCing
-
Remember that you are there to give the players
a good time and to follow the script, not to "defeat" the players (unless,
of course, the script calls for you to). - Jon Lundy
-
If the players do something smart that takes
you out early, or lets them get out of a tough encounter with little damage,
they're playing the game well. Don't take out your frustration on
them in a later encounter or on the next team. Try to keep to the script
as much as you can. - Jon Lundy
Costuming
-
A very simple costume can be enhanced with
trim and jewelry. - Jacqui Davis
-
A wonderful base for a woman's costume is
a full length body suit. Cloaks, tabards, and dresses can be thrown over
this easily. It also makes for quick and easy "on course" costume changes.- Alice Twing
-
Period costumes and shoes are nice, but comfort
is also nice. Try to wear comfortable shoes on course, and take into
account the weather and the temperature, and dress accordingly. - Tommy Beecham
Producing a
Game
-
A note for GMs: If there is something unusual about the NPCs that the players would see,
immediately point it out to them. This includes if the NPCs are non-humans
(Those were bears??). - Jon Lundy
Got a tip for IFGS membership? Send it here!
Back | Home